No scene selected. Create one, or pick from the list.
Comma-separated. Conditions must all pass. Spaces around commas are fine. Item names can contain spaces.
flag:knockedOnce | flag is true |
!flag:knockedOnce | flag is false / unset |
has:A Daisy / !has:A Daisy | inventory contains / lacks item |
count:graves>=3 | counter compare: >= <= == > < |
Effects (in on enter or a choice's do):
set:knockedOnce / unset:knockedOnce | set flag true / false |
add:A Daisy / remove:A Daisy | inventory add / remove |
inc:graves / inc:gold:5 / dec:gold | counters |
Typical pattern — the old rounddoor / rounddoor2 / rounddoor3 chain becomes one scene: base text for the first knock with on-enter set:knockedOnce, a variant with condition flag:knockedTwice for the third state, and a variant flag:knockedOnce for the second (order matters: most specific first).
A choice with condition has:A Turkey Leg only appears when the player is carrying it. A choice's do runs before moving to its target scene.