ARCADIA IMAGINEERING CONSOLE v1
No scene selected. Create one, or pick from the list.

CONDITION & EFFECT SYNTAX

Comma-separated. Conditions must all pass. Spaces around commas are fine. Item names can contain spaces.

flag:knockedOnceflag is true
!flag:knockedOnceflag is false / unset
has:A Daisy / !has:A Daisyinventory contains / lacks item
count:graves>=3counter compare: >= <= == > <

Effects (in on enter or a choice's do):

set:knockedOnce / unset:knockedOnceset flag true / false
add:A Daisy / remove:A Daisyinventory add / remove
inc:graves / inc:gold:5 / dec:goldcounters

Typical pattern — the old rounddoor / rounddoor2 / rounddoor3 chain becomes one scene: base text for the first knock with on-enter set:knockedOnce, a variant with condition flag:knockedTwice for the third state, and a variant flag:knockedOnce for the second (order matters: most specific first).

A choice with condition has:A Turkey Leg only appears when the player is carrying it. A choice's do runs before moving to its target scene.